RULE
1. - FIELDING A TEAM
RULE 2.
- THE GAME
RULE 3.
- UNIFORMS
RULE 4.
- THE TOSS
RULE 5. - PLAYING EQUIPMENT
RULE 6. -
THE UMPIRE
RULE 7. -
ARRIVAL/LATE PLAYER(S)
RULE
8. - PLAYER SHORT / SUBSTITUTES / INJURED PLAYERS
RULE 9. -
FIELD PLACEMENT.
RULE
10. - PLAY BALL/LIVE BALL/DEAD BALL.
RULE 11. -
SCORING.
RULE 12. - NO
BALL.
RULE
13. - WIDE AND LEG SIDE WIDE BALLS.
RULE 14. -
BOWLER CHANGING DIRECTION/STYLE.
RULE 15. - BALL
LEAVING THE PLAYING AREA.
RULE 16.
- APPEALS FOR DISMISSALS.
RULE 17.
- DISMISSALS.
RULE
18. - INTERFERENCE.
RULE 19. -
MISCONDUCT.
RULE 20. - ORDER OFF.
RULE 21. - ILLEGAL
COURT ENTRY/EXIT.
RULE 22. -
RUNNERS.
RULE 23. - END OF GAME.
RULE 24. - MIXED GAMES.
SECTION 2 - AICF STANDARDS
1.
COURT LAYOUT
AND DIMENSIONS.
2. EQUIPMENT.
SECTION 3 - MANAGEMENT PROCEDURES
1.
GAME FEES.
2. LATE STARTS.
3. PREMIERSHIP AND BONUS POINTS.
4. LADDER POSITION.
5. FINALS QUALIFICATIONS.
6. DRAWN FINAL.
SECTION 4 - VARIATIONS.
SECTION 5 - UMPIRE SIGNALS.
Possibly. But read on and we guarantee you can become at the very least a very good one . . .
Okay, here is my list of the most common weaknesses in umpires' performances, and what you as an umpire can do to avoid these problems and become not just a "good" umpire, but a Great Umpire. Trust me.
1. Poor eyesight.
Despite many claims to the contrary, I don't think there are too
many umpires who do not have adequate eyesight - it just seems
like it sometimes.
2. Lack of knowledge of some of the rules.
Sadly, this is not uncommon. As umpires can be difficult to find,
many centre managers simply talk some of their players into
umpiring, give them a quick guide of the score-board, and perhaps
hand them a rule-book. After all, if you can play the game, you
must know the rules, right?
Wrong!
Centre managers should insist their prospective umpire reads and
learns the rule book. They should test them with some of the
lesser-known rules, and insist on demonstration of a full
knowledge of the rules before allowing them to officiate over a
game. And all team Captains should be given copies of the same
rule book at the commencement of the season.
Sheldon's Tip: - think through everything that could happen
in a game. Then compare your knowledge of how you as an umpire
have to handle it. If you aren't absolutely certain, get a
rule-book and study the relevant section. Don't just hope that
particular situation never occurs - one day, it will, and you are
going to struggle and look a bit silly when it does.
3. Missing obvious breaches of the rules.
This is one of the most frustratingly common faults of umpires -
the non-calling of front-foot no-balls especially.
Front-foot no-balls are one of the easiest infringements to see,
and one of the more important to call. Batsmen getting out from an
obviously illegal delivery is unacceptable. Other examples of
no-balls commonly missed (or simply ignored) are bowlers pushing
off the back net at the beginning of their run-up; fielders in the
back half of the court crossing into the front half before the
ball has left the bowler's hand, and wicket-keepers moving out of
their designated area illegally. The latter group are mostly more
difficult for an umpire to see, mainly because there are so many
other things to look at. However, umpires must learn to use their
peripheral vision to keep tabs on these activities. Although it
may be difficult for an umpire to see them, rest assured they are
plainly obvious to spectators.
Front-foot no-balls on the other hand are easy to see. However,
for some strange reason some umpires simply don't look at the
bowler's foot. Considering the umpire has an unobstructed view of
the bowler's foot, missing these no-balls is an indication of an
umpire who simply isn't doing his/her job.
The last thing to mention here is when umpires miss calling
no-ball for a bowler changing from over the wicket to around the
wicket, or vice versa. An umpire should never lose track of which
side a bowler is bowling from, even if you get one of those
bowlers who changes all the time.
The trick? When the bowler bowls his first delivery, mark next to
his name on the score-sheet the following - L if left-handed, R if
right, and O for over the wicket, A for around. Then, whenever the
bowler indicates he is changing side, cross out the note and write
a new one. Believe me, if you are umpiring a bowler who changes
side often, it can become confusing trying to remember which side
he bowled from the previous delivery, and whether he has indicated
the change. The little notes to yourself mean you will never, ever
miss this one.
Sheldon's Tip: Be fully aware of all the conditions for
fielders set out in the rules, and pay attention to them all for
every second of the game. You will then automatically notice if
anyone is going close to transgressing, and you can pay just a
little more specific attention to that fielder. And if you see a
fielder encroach into the front half too soon, call "no ball, too
many fielders in the half", and indicate which fielder it was. I
can guarantee they will be much more careful for the remainder of
the game, and so will all the other fielders.
For front-foot no-balls, just look at the delivery stride of every ball bowled--if the bowler's foot hits the line, call it! Simple.
. . . and remember the little trick to keep track of what side of the wicket the bowler is bowling from..
4. Guessing
The worst mistakes an umpire can make is when they give someone
'out', who was in fact 'not-out'. and the most common cause for
this mistake is guessing. Usually when an umpire is guessing, it
is obvious to onlookers. It can result in the worst and most
obvious mistakes, and go a long way to giving an umpire the
reputation of being a poor umpire.
When a batsman plays at a ball, and his body totally obstructs the
umpire's view of the contact, an umpire has to be extremely
careful in giving that batsman out caught. If there are two clear
sounds, the umpire could rule a combination of leg and bat was
involved in the contact, but that is still bordering on a guess -
it could have hit one leg and rebounded into the other. If there
was only one sound, there is simply no way the umpire can know if
it was the bat or the body. The result should therefore be "not
out", with an explanation that the umpire couldn't see the contact
so therefore cannot give it out.
Regardless of what actually happened, in circumstances where the
umpire doesn't see the contact, the not out decision is the
correct decision by the rules. Remember, under this circumstance,
fielders will always appeal confidently - most of them are
probably unaware of just what happened too, but they no doubt feel
obligated to assume it was the bat. The umpire is under no such
obligation.
Other situations where poor umpires are prone to guessing include
juggled catches where the fielder's body covers the last juggle or
two, making it impossible for the umpire to know if the ball hit
the ground or not; fielders appealing confidently for a catch
behind, when the umpire saw and heard nothing to indicate the bat
contacted the ball, and fielders hitting the stumps with their
hands or feet at the same time the ball arrives, making it
impossible for the umpire to tell whether the ball actually hit
the stumps or not. Regardless of what actually happened, the
correct decision in these cases is "not out". Again, I would
recommend a brief explanation be given to the fielding side for
the decision.
Sheldon's Tip:- this one is easy. Don't guess. If
you don't know, it's not out. I strongly recommend a quick
explanation, along the lines of "the batsman's body prevented me
from seeing whether the ball hit the bat, so I cannot give it
out". Whilst players may complain if they aren't given a wicket
which they actually earned, they cannot complain about your
interpretation of the situation and your reaction to it. On the
issue of catches where the umpire didn't see what the ball
contacted - have a quick glance at the batsman who hit the ball
(or was hit by it). If he/she stops running, obviously because
they know they did hit it, give him out. This leads onto a tip for
batsmen - if you hit the ball and it is caught, no matter how
obvious it was, put your head down and run flat out to the other
end, as if you didn't hit a catch. If the umpire knows what
happened, he'll give you out anyway. But if he isn't really sure,
don't give him any hints--well, don't give him any hints unless
you're a "walker" (a batsman who walks off if he has snicked the
ball and been caught behind, even though the umpire didn't give
him out).
5. Anticipating the outcome of a play
This fault leads to the trigger-fingered umpire. These are umpires
who are so quick, they sometimes have their finger in the air
before the wicket has actually been taken. Umpires should always
give their decisions promptly. This however does not mean within a
split-second of it occurring. Umpires who anticipate what is going
to happen are very often left looking very silly, and may be in a
situation where they have to change a decision - giving catches
out before the player has gained full control of the ball is one
glaring example. Sometimes a batsman can look like he/she is
certainly going to be run-out by 6 feet, but they end up making
their ground easily. It might be the batsman possesses a good
finishing sprint. Or the fielder's throw might be just a tad too
slow. Or it might simply be that the umpire's pre-judgement of the
situation was wrong. An umpire who gives a decision based on an
early judgement of a situation is asking for trouble. And when an
umpire asks for trouble, players usually oblige, so make it easy
on yourself.
Sheldon's Tip: - get into the habit of watching a play to
its full conclusion, then give your consideration and decision.
Ignore the appeals - a 'good' side will actually appeal just
before a play is concluded, especially with runouts (to give the
impression the ball hit the stumps earlier than it actually
did).
6. Not watching the whole game
This may sound silly, but many umpires are guilty of some version
of this one. Consider this scenario - the ball is bowled, the
batsman hits the ball to the net, and both batsmen cross safely
for a score of 2. The ball is returned to the fielder who is
standing beside the back stumps. The bowler takes a couple of
seconds to move to the start of his run-up, and turns to the
fielder who has the ball. However, before returning the ball to
the bowler, the fielder notices the non-striker is standing with
one foot behind the crease, and one foot outside - so he holds
onto the ball for a few more seconds and watches the non-striker.
The non-striker decides he is going to stand on the other side of
the court, and starts to walk across the court ... one foot behind
the crease, one foot outside. The fielder waits until the
non-striker's foot behind the crease is lifted, then removes the
bails and appeals for a run-out.
Now consider this, and combine with the above - while watching a
game at a recent Australian National Championship, I noticed the
umpire had an alarming lack of proper technique. Between each ball
bowled, he took his eyes off the game for between 4 and 7 seconds.
Between every ball! Had the above scenario occured, he wouldn't
have had a clue what the appeal was for, let alone be able to
adjudicate on it. Unbelievable. Unless a wicket falls, the ball is
"live" for the full duration of an over. So theoretically, at any
moment, a wicket could fall. For an umpire to not be watching for
up to 7 seconds between balls is totally unacceptable.
In the above case, part of the reason for the umpire taking his
eyes off the game for so long and so regularly was because he was
standing up. After each ball he wrote the score in the scoresheet
he was carrying, then, eyes still averted from the court, he bent
down and punched in the score on the keypad, which, because he was
standing, was not within easy reach. The other part was probably a
lack of awareness of just what can happen in a game of indoor
cricket, and a lack of training in how to write the score, AND
punch the score into the keypad, AND not take the eyes off the
game for more than a second at a time (except between overs of
course).
The other common variation of this fault is not watching a
particular "play" to its conclusion. One example is where a player
fields the ball. The umpire looks away the instant the ball hits
the fielders hand, assuming the fielder has securely grasped the
ball. However, the fielder hasn't got a good grip on the ball, and
fumbles it. The ball hits the fielder's foot and rebounds into the
net, thereby scoring bonus runs for the batsman. Except the umpire
isn't watching. An almost identical situation is where the umpire
assumes, the instant the ball hits the fielder's hand, that a
catch is going to be completed. The umpire raises his finger and
looks to the score-sheet to deduct the 5 runs from the batsman's
score. Of course, the fielder fumbles and drops the catch.
Embarrassingly for the umpire, he has already signaled "out" (an
umpire should reverse his decision in such circumstances, or,
better still, be so alert that he is never put in such a
situation).
Sheldon's Tip: - learn how to keep your eyes on the game for
the maximum time. Do not take your eyes off the game while the
ball is "live" for more than a second at a time. And if you find
yourself struggling, call "time-out" and rectify the score-board
or whatever. Before you start the game, ensure the score-board
keypad is within easy reach. Make sure the score-sheet is attached
to a firm clip-board or similar, and hold it in such a way that
even when glancing at it, your peripheral vision includes the
court. Watch the game carefully, and pick the moments when it is
safest to write the score down and punch in the score. When the
bowler has the ball in his hands and is walking to the start of
his run-up is a good time. Then glance at the score-sheet and
determine where the pen is to be placed. Then you can watch the
court while you write the score. Similarly for the score-board -
glance at the keypad, place a finger on the relevant button, then
direct your eyes back at the game. You don't have to watch as you
push the button. And if you get the score-sheet or score-board in
a muddle, just call time-out and rectify the situation. And never
take your eyes off the game if the back-stumper or wicket-keeper
has the ball and is watching one of the batsmen. Also, watch every
play until it is fully completed. By using these techniques, an
umpire need take his/her eyes off the game for only a few quick
glances per ball, and the cause of the most embarrasing situations
is easily avoided. It virtually guarantees you will see everything
you need to see.
7. Being influenced by the loudness and confidence of appeals
How loud an appeal is has no bearing on how valid the appeal is.
Simple as that. An experienced team will make every appeal sound
like the batsman was out by 10 feet. They will sometimes appeal
and all run in and congratulate each other on getting the wicket
without bothering to check the umpire's decision. And it's often
nothing more than window-dressing, an attempt to convince the
umpire.
Sheldon's Tip: - ignore the loudness etc of appeals. Just remember that teams will always try to fool you into accepting their version of what happened, and you will win no respect if teams find they can influence your decisions. You will simply get the reputation as a weak umpire, and teams will try even harder to influence your decisions. Once a team realises that the nature of their appeals is simply not going to get you to give decisions in their favour, you will soon notice they tone down their appeals, especially the trick of all running in and congratulating each other without consulting you for your decision. Trust me.
8. Inconsistency
Inconsistency usually shows itself in the calling of run-outs,
wides and leg-sides, and no-balls relative to the height of the
delivery. We'll look at each of these in turn. Runouts - when an
umpire consistently adopts the principles of not guessing and not
letting the loudness and confidence of appeals affect their
decisions, they become consistent in their calling of runouts. Add
to that the practise of watching and mentally determining exactly
what happened before giving decisions, and you become more than
just consistent ... you are on your way to becoming a "good"
umpire. Wides and Leg-Sides - with the ball screaming down at
several million miles an hour, the judgement of wides and
leg-sides can at first appear a daunting prospect. However, there
are umpires around who have reputations for being very good judges
of these, so it can be done.
Sheldon's Tip: - before the game commences, have a good look
at the wide and leg-side lines. Imagine them extending vertically
for a few feet. Then, when judging a ball, quickly try to picture
its path relative to those imagined vertical extensions. It may
sound a little mystic, but it is a technique that does help
considerably. With experience, even a ball passing the crease at a
height of 5 or 6 feet can be judged accurately re: its position
relative to the wide or leg-side line.
And don't be fooled by a batsman's exaggerated stretch to reach a
ball. Batsmen sometimes stand, or step, well away from the wide
line, and a legal delivery can often be out of reach of that
batsman.
No-balls relative to the height of the ball - another area where
many umpires get into trouble. I believe the worst decisions are
where a ball is called no-ball when in fact it is legal, but not
everyone agrees with this opinion. But this is my page, so there.
When a batsman plays a shot to a delivery which is very high, pay
particular attention to the position of the bat at point of
contact. This is a good guide to the height of the ball relative
to the batsman's height. Remember, the ball has to be over
shoulder-height, at the crease, for it to be illegal. If the ball
is not struck by the batsman, the height of the wicket-keeper's
gloves can sometimes indicate how high the ball was. Remember
though that because the height is judged when it passes the
batting crease, not when it hits the 'keeper's gloves, a steeply
rising delivery could be legal when it passed the crease, but well
over the legal height by the time it gets to the 'keeper. And
always have a quick look at the batsman's feet - if he/she has
left the crease, the height of the ball becomes irrelevant. If a
ball is over the legal height but the batsman has left the crease,
thereby making the delivery legal, let the batsman know that was
why you didn't call the no-ball.
9. Timidity
Umpires who appear timid when giving decisions give the impression
that they are unsure. This leads to players assuming the umpire is
guessing, and that he/she can be influenced by loud, confident
appeals. This can make a game harder to umpire. The umpires who
appear most timid seem to be the ones who are most concerned about
the reaction of players to their decisions. A good umpire has no
concern about the reaction of players or onlookers to his/her
decisions. And the more an umpire shows no such concern, the less
players will show dissent. Trust me on this one too.
Sheldon's Tip: - give all decisions with assurance and
authority - strong, loud calls and good, clear hand-signals are
absolutely essential. If explaining a decision, speak as if you
are stating an absolute fact. And when you are turning down an
appeal, don't just say nothing. State loudly and clearly that it
was "not out". This also applies to calling the score for each
shot, especially if the ball hits the net close to the transition
from one scoring zone to another. Decide what was scored, and
announce it with confidence and total authority. The
perception of confidence and authority should not be
under-estimated as factors influencing the reputation of an
umpire as a "great" umpire.
10. Weak hand-signals
Related to 9. above, an umpire who is sloppy in this area risks
more than just a bad reputation. Typically, indoor-cricket arenas
are very noisy places. Without clear hand-signals, many players
and spectators have no idea what an umpire is saying as they
simply can't hear them.
Sheldon's Tip: - when giving hand signals, form them absolutely correctly, and hold them long enough for players and spectators to take their eyes off the game and onto you. Three or four seconds is not too long. If it is obvious players have not noticed your call, hold the hand-signal and repeat the call. A strong call and a clear hand-signal go a very long way toward giving the very desirable impression that you are in charge and are competent and confident ... and it keeps the players and spectators fully informed. NOTE - I have sometimes umpired games involving deaf players. The relevance of my personal standard of giving clear signals, and holding them for some time, was greatly reinforced in these games.
11. Lack of explanations
I talk to players a lot when I'm umpiring. I do this to explain my
decisions, particularly if there is something unusual about what
happened. And I don't wait for players to question the decision -
I give the explanation as part of my decision - along the lines of
"out - runout - your bat wasn't grounded batsman". or "not out -
fielder didn't have the ball when he broke the stumps". The most
common feedback I get after umpiring a game is that the players
know exactly what is going on, and exactly why I made the
decisions I did. This has always been seen by teams to be "a good
thing". Explaining decisions is simply a very good strategy to
avoid dissent. Players who are not sure of why a decision went one
way or the other are tempted to question. This can lead to
grumbling, and open dissent. By explaining decisions, even if the
players don't agree with the outcome, the doubt and grumbling and
dissent are to a large extent avoided.
Sheldon's Tip: - if you are giving someone out or not out
for reasons other than the standard (eg the "standard" not-out for
runouts is simply because the batsman made his ground), give the
decision and immediately give the reason (as in my examples
above). For things like the batsman dropping his bat over the line
instead of sliding it in, I give a little chopping-action
hand-signal at the same time as I'm giving my explanation. This
can also help clarify things to players.
12. Too "chummy" with players
This is one area where I am totally in opposition to the standard
as presented by the AICF. The AICF insists umpires at its
tournaments use players' names, in terms such as "Play ball thank
you Julie". For a start, why the heck does an umpire have to thank
a player for bowling? Also, the call of "play ball" is an invite
to all players to begin playing, not just the bowler. And using
players' names is something I avoid as much as possible. I believe
the umpire should distance himself/herself from any perception of
personal involvement with players. Therefore, I use the terms
"bowler", "batsman" and "fielder" when addressing individual
players. The only time I would use names would be when I need to
identify a particular player - calling no-ball because Sally moved
into the front half too soon - the Captain asks who it was. Or if
I had to call a particular player to me to speak directly to him.
One consequence of umpires using players' names is the possibility
of players using the umpire's name. Other players, who may not
know the umpire's name, could easily perceive that situation to be
one where the player and umpire know each other personally. As
insignificant as this might appear, any such perceptions can
easily erode players' confidence in an umpire's impartiality.
Well, in my opinion at least.
Humour
The last point I would like to make is not a fault - it is not
strictly speaking a tip either, as its adoption is something
individual umpires may rightly reject. It is though something all
umpires should be aware of. I refer to the inclusion of humour
when umpiring. If you have the skill to add a little levity to
some games, volatile players/situations can be elegantly avoided.
However, this strategy is definitely not for the faint-hearted.
Incorrectly applied and it can make things worse - much, much
worse. All I would recommend is that as you gain experience
as an umpire, you do not totally dismiss the idea that there is
place for a little gentle humour in your list of skills. To round
this section off, I'll relate one particular little example of the
application of humour. It didn't diffuse a volatile situation, but
it didn't do my long-term reputation as an umpire any harm either,
especially as I had only just started umpiring. (For those who
remember it, the centre was the now defunct Morley ICA - one of
the very first indoor cricket centres). The wife of one of the
owner/managers, whom I didn't really know at that stage, was
bowling in a mixed game (if you ever read this Sherry, forgive me,
I couldn't help myself) ..... She bowled a wide. I called "Wide".
The next ball was also a wide, but wider than the first. I
instinctively called "Wider". There was quite a bit of laughter on
the court, including from the bowler. At the back of my mind a
little thought had formed . . . if only she would bowl an even
wider ball. Bless her, she did. I called "Widest". It was gentle,
it was too good an opportunity to pass up, and it went down a
treat. It also showed me there is a place for an umpire to inject
a little humour in a game, something I have been known to do once
or twice since that very first time ......